Chapter 1 Intermission Comic Evolution

June 7th, 2011, 10:50 am

     Average Rating: 5.00      

Author Comments:

newyorkdefendertalon, June 7th, 2011, 10:50 am     Reply


When first staring this comic, I had no script and thus no clue where I was heading with the comic. I honestly did not plan to have it go very far but here I am, already making a second chapter and looking through the first.
The first picture represents me doing the comic with complete digital rule in Opencanvas. While it was fast, and easy to shade black and white wise, I had to piece together the comic panel by panel rather than do a layout, thus most of the first pages are a bit disjointed.

The second represents my change over to sketching the comics, I was unsure how to layout comics still but had started orchestrating a scrip to better go by and leave interest for the reader to want to see the next page after that one.

The third is when I start combining pencil with tones and shading, I get a bit more comfortable following a script after this.

The forth represents my first try at handling a lineless coloring method. I found the method to be far too time consuming and thusly did not continue it.

The fifth was mainly colored for the purpose of better depicting the barrier, otherwise it would not have worked as effectively, it is then I find that most attacks and other moves by Pokémon would have greater impact in color.

The sixth image is a result of my experimentation with dynamic paneling. I make the panels have a ‘shattering’ effect to emphasize the impact of the explosion and I think it made for a nice experimentation that I might apply in the future.

The seventh image is where I start inking all my pages digitally. It left a cleaner crisp effect on the comics and I also started focusing more on character expressions and their movement.

The eighth image was a brief attempt at me trying to do selective coloring once more to heighten the impact of blood, though I found it more distracting than anything.

The ninth image, I tried flat coloring as a method that would have appeal and would not be time consuming to do so, so I could have a colorful comic that would draw more people toward it. As color is always better. I stopped this because I found flats… well flat and lifeless.

The tenth image represents the impact of interactions that I wish to heighten and bring a sense of urgency, ‘concern’ for the characters and thus a better connection with them.

The eleventh image is where I realize I am tired of static backgrounds and quit doing so in my following comics in order to make the world feel more fleshed out and realized.

The end of the chapter. The final images lain out here gather the most impacting moments in the chapter into one final image and leave answers as well as further questions that need to be addressed to the reader and I think personally things wrap up well with this final image.

Response to last week’s comments:

Lady Darkrina: I tried to take my experiences during the comic and share them with others, I hope in a small way it at least gives people something to think about and hopefully makes them feel the same way. ^ ^

Meta-Akira: Yeah, I find that tournaments either run two ways, they’re really good and help you develop as a artist or they run a really sloppy ship and you get booted because of some default that they make up last minute. :B Not naming names here.

YuseiDarkUmbreon: *Nods* While I was disappointed I was at the same time kind of glad to get kicked out, because it gave me time to improve as an artist rather than focus on time consuming schedules that the rounds can be.

Heh, in my case it was an art tournament on DA. I still think about it from time to time, but I met a few people there that I still speak with so I’m glad to have tried at least.

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User Comments:

Ninja Kitten XP, June 7th, 2011, 4:47 pm     Reply


ssooooooooo are you gonna keep going or is it over?

Ashy, June 8th, 2011, 2:06 am     Reply


I really do like how your style has progressed. Keep up the good work mate ^^

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